Friday, 17 November 2017

Minecraft pt2

Task 1 Minecraft & Technological change?  Record notes on how Minecraft has developed over recent years
•          Through the impact of microsoft
•          By the development of Microsoft Realms & online subscription payments  
    
Task 2. Record notes on Minecraft related to ownership
•          Recognize the way Minecraft developed as a grassroots movement in Mojang
•          Recognize how “Microsoft Studios” have diversified the brand and product offerings
•          Question.  Discuss whether you believe “independent” game developers and prosumers need to surrender their creative license to conglomerate interests (Microsoft) to maximise profits.
                 
Task 3.  Minecraft-  The significance of economic factors
•          Recognize why Minecraft’s production costs under Mojang were substantially lower compared to Mainstream games producers.
•          Recognize how Minecraft is linked to Not for profit organisations

           
Task 4.  Minecraft: – Maintaining audiences
Record notes on the methods used by Minecraft to maintain/increase market share through
Youtube tutorials
Youtube celebrity parodies
Celebrity parodies of Minecraft
Through intertextual references (Matt Groening “The Simpson’s)
Through product synergies - Lego

Discuss in what way is the message of Mincrat expanded globally through celebrity fandom/
Discuss how this method of promotion is likely to be lower in cost compared to large scale advertising campaigns e.g. research the advertising/marketing cost for Call of Duty World war 2.          

Task 5: regulatory framework

Recognize the regulatory frame work for video games classification
•          What is PEGI
•          Why is the PEGI rating for Minecraft products different
•          How doe Minecraft seek to regulate their product.

Arguably Tetris is similar conceptually to Minecraft why 



The impact of Microsoft
•When the Xbox and PlayStation versions were created there was often a chance to offer digital versions of the same game across the Windows 10 operating system to promote the Microsoft brand across home computers, a form of synergy.
•Users were often encouraged to download the game through the cloud servers rather than a physical copy of the game which would incur more of a cost for the institution.

•physical copies of Minecraft were often released six months after the downloadable version, most likely as a way to limit the impact of piracy, hacking and file sharing.

The introduction of Minecraft Realms (2013) has tried to give the producers more control over the distribution and circulation of the game since some pro-am consumers were creating their own virtual spaces and hacks across illegitimate servers, such as https://www.wizardhax.com/ play/ as one example. 

• what is your view on the role of game producers protecting themselves  and its customers from hacking.
they have reason to and its okay but its annoying tho
•What is view on accessing games through piracy.
the creators still get money ultimately and they aren't losing a lot just because maybe 1% of the consumers only have it illegally. 

Mojang Studios,
Was founded in 2009 by Markus “Notch” Persson who developed Minecraft.
Following the release of the game in 2011 it has sold 121 million copies worldwide.
It is a grassroots program meanning the program developed through input from its users. 
Microsoft Studios bought out Mojang and the intellectual property rights of Minecraft in
2014 for 2.5 $Bn. 
Mojang Studios is their only first-party studio in Europe.

Microsoft work with third party development studios
•Their decision to invest US$2.5 billion to purchase Mojang was taken as Minecraft enjoyed global success and a loyal fan base.
•This meant that they would  receive long term revenue (profits).
•Other collaborations with games developers includes Telltale Games who helped develop the Minecraft: Story Mode in 2015.
•Playstation versions were developed by 4J Studios. 

Changes in Ownership and control.
The vision of the founder Markus Persson to use Mincraft as a grassroots (bottom up) collective for the development of the brand appears to be lost.
Following his transfer of intellectual property rights to Microsoft. There is evidence to suggest that Persson did not wish to develop a virtual reality version of the game with Oculus.
Under Microsoft's ownership plans to work on a virtual reality version of Minecraft were renewed.
Question.  Discuss whether you believe “independent” game developers and prosumers need to surrender their creative license to conglomerate interests (Microsoft) to maximise profits.
They dont need to surrender their creative license. Markus chose to sell it off because he wanted to, "It's not about the money. It's about my sanity."  (http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/minecraft-creator-markus-notch-persson-sold-out-to-microsoft-for-the-sake-of-his-sanity-9739320.html)

COD WWII


-shouting, swearing
-violence (bombs, guns, fighting, war, fire)
-explosions, loud noises
-flashing lights
-air raids
-blood/gore
-17+ years


marketing
-used famous people, Kit Harrington, Kevin spacey
-"Disembodied, badly equalized and with no musical cues or ambient sound around it, the nonetheless recognizable voice of Kevin Spacey in sneering antihero mode fuzzes over the computer speakers. "You think that you can just march into these countries based on some fundamentalist religious principles, drop a few bombs, topple a dictator and start a democracy?" he asks. "Ha! Gimme a break." A strange humming noise follows. That audio clip, with no context, surfaced in May. A new episode of House of Cards, perhaps? An Aaron Sorkin project? It took the Internet a few hours to figure it out. When you ran the clip through a spectrogram(!), the waveform made by the hum at the end resolved into a picture of a soldier carrying a gun into battle in a pose instantly familiar to players of Activision's decade-plus-old video game franchise, Call of Duty. Which is to say, everybody."
-will be launching on PS4, Xbox One and PC
-launched near christmas (christmas presents from family)
-$50-100million was spent marketing the game
-teasers months before release 
-big launch trailer
-pre-order to get beta version

Minecraft was a indie game and COD is a conglomerate companies game, so they had different marketing strategies. Notch spread it around then more people spread it around through youtube videos mainly, COD used its money to create adverts and trailers for its games.

LEGO and minecraft
Lego and minecraft teamed up because they have the same kind of age ranges. They can merge the audiences and take all their money, the retired product set 21118 (the mine) is sold at the highest £289.99 on amazon.\

Lady gaga
Gaga also utilized the 3D game Minecraft in a sequence and enlisted Minecraft Youtuber SkyDoesMineCraft in a sequence which depicts the singer reviving famous men who have been dead. The artist had been a fan of the game since Martyn Littlewood of The Yogscastused it to create a parody of her 2011 single, "Born This Way", which she appreciated. Minecraft and Lego were also used to create little items like fruits and chairs in the video.





Ratings PEGI
•UK Video Standards Council applies the PEGI rating system to Minecraft.
It is regarded as being family friendly and the initial Minecraft series was rated a PEGI 7 but the later series is higher





















Minecraft Xbox One Edition
Microsoft studios
The content of this game is suitable for persons aged 7 years and over only.
It contains: Non realistic looking violence towards fantasy characters - - Pictures or sounds likely to be scary to young children - Non realistic looking violence towards characters which although human are not very detailed
System: Xbox One
Genre: Puzzle
Releasedate: 2017-09-20

Question: why should Tetris be rated a 3 whilst in the case of Minecraft a similar game visually it has a 12?
the only similarities between these games are that there are blocks on the screen. in tetris you make lines of blocks to score points, in minecraft you buld, fight and destroy.

Minecraft Realms are hosted on specialised servers by Mojang.
The terms and conditions require users to comply to the following regulations:, it must:
•not be offensive to people;
•not be illegal or unlawful;
•be honest and not mislead, trick or exploit anyone else nor impersonate others;
•not infringe anyone's copyright or other rights;
•not be racist, sexist or homophobic;
•not be bullying or abusive;
•not damage our or another person's reputation;
•not include pornography;
•not include advertising.
if minecraft didnt regulate this it wouldnt be allowed and it could damage or completely destroy the brand.

The impact of digitally convergent media platforms on media production, distribution and circulation, including individual producers.
•Minecraft was developed using Java code which meant that it could be used on a variety of devices form iOS to  PC’s and android phones.
•The use of Java has meant that there are several rival and clones to the game Minecraft. http://castleminer.com/ is just one example
of a game with remarkable similarities and there is much scope for debate about how you go about copyrighting ideas if everyone is using open source software.
•when Microsoft purchased Mojang there was a surge in clone titles for rival consoles, such as Nintendo (who did not officially receive versions of Minecraft at the time) including Battleminer

No comments:

Post a Comment